Rundvik Harbour (Viking Town Continued)

•April 6, 2009 • Leave a Comment

I decided to name my town/map Rundvik Harbour.  It is the name of a real port in Sweden.  I continued work on my models and so far I have completed the modeling for the longhouse, longboat, spear, sword and shield.  I am still working on the modeling for a cart, a stand for the weapons (which will go on both ends of the longhouse) and a wooden dock for achoring the boats.  This week I will complete those models and the textures for them along with the textures for the longhouse door, spear, sword, shield.  I plan on putting a little more modeling work in on the longboat to create decorative wooden carvings for both ends of the boat, ropes and a sail.  I will provide around a dozen different sail textures for the multiple boats in the harbour.  There will be an equal amount of longhouses on the land and there will be a symbol above each door that will correspond to the symbols on the sails.

Mind Fuck – (Final Project Scene Setup and Dialogue)

•April 6, 2009 • Leave a Comment

Scene 1: Graphic and introductory voice over

Scene 2: Civilian guy in office introducing the company and what they are all about

Scene 3-7: Man introduces the house starting from the outside and going through each room. During the infomercial will be flashes of crazy shit happening.

Scene 8: Guy walks into an empty basement where he sees himself as a bum watching the infomercial that he is currently doing. The infomercial host version of him pauses and the bum version turns his head to look at him. Then the TV turns to fuzz and the infomercial guy then turns to look at the camera. A few seconds later the actual video will go to fuzz, then to black.

Scene 9: Zoom back from a busted TV to the bum sitting in the basement surrounded by all his crap and knick-knacks around him. A few sounds start to occur which bothers the man. The sounds build and build to make the man even more visually upset until the sounds reach a peak. A zoom into the guys head occurs.

Scene 10: Zoom into guys head and this is where the live action of Nathan’s mechanic occurs.

Optional Scene 11: Zoom out of the video to us watching it, saying what the and then click

Dialogue

Scene 1:

Voice Over: This is a paid presentation for Fix-Em-Uppers Inc.

Scene 2: Hi and welcome to another presentation of Fix-Em-Uppers, where we show you how to make easy money flipping houses. My name is *name here* and I have made a fortune flipping houses into beautiful homes. Fix-Em-Uppers Inc. owns thousands of properties that are ready to be sold to you at amazingly low prices, flipped and sold for profit. Let’s take a look at one of these houses right now.

Scene 3: Today’s episode features a large house at 4,832 square feet in *insert town here*. It was built in 1964 and has a great view of Lake *insert lake name here*. Originally this house had 3 bedrooms, living room, family room, dining room, kitchen and a large basement. The bathroom is located in this separate building over there. Now this property is a blank canvas for you to turn it into whatever you desire. Let’s take a look inside….follow me.

Scene 4: This small foyer opens up into a good sized dining area where access is provided to the second story and the basement. These hardwood floors are throughout the house with the kitchen as an exception. They could be easily refurbished as a fairly inexpensive fix. There are two windows but the view is not very good as you can see. The view on the South side of the house greatly makes up for this.

Scene 5: The kitchen here is run down as you can see and is probably the room that would need the most work. The wall and floor tiles will have to come out but the positive of this room is that it a bare and allows you to do whatever you want with it. Also, the gas lines are still intact and working. Let’s go take a look at the living room.

Scene 6: This is the area that makes this house. It is very large and features this working fireplace. This space could be used as a living area, a play room or both. Imagine all the incredible possibilities for this space. I see a pool table over here, a big wrap around couch here and a giant plasma screen TV on that wall. All that while feeling warm and comfy on those cold winter nights thanks to this fireplace. Don’t let the dirty wallpaper fool you. You have to look past that and see this room’s potential. This is what makes a good house flipper. Let’s take a look upstairs where the bedrooms are.

Scene 7: As you can see the walls and ceiling up here are not entirely intact. Again, look at this spaces potential. Now you have one big master bedroom or you could put up new walls where you want them. Use your imagination. The feature that makes this house a home are not any of these rooms, it is the balcony area that wraps around the house. I mean look at that view and try telling me you wouldn’t like waking up to that view every morning. There is one more room that we need to check out….the basement.

Scene 8: *Haven’t figured out if any dialogue should happen in this scene or if he should just walk in on the bum version of himself and the bum version looks at him, or if he should say something to him

Scene 9: *No dialogue, just a large collection of sounds

Scene 10: Come on daddy

Scene 11: What the –

*Voices:  Voice Over Guy, Informercial Guy, Mechanic

*Possibly custom screams, moans and such

Welcome to Ravenholm (Re-edit)

•April 2, 2009 • Leave a Comment

April Fools

•April 1, 2009 • Leave a Comment

Viking Longhouse Update

•March 30, 2009 • Leave a Comment

Frustration.  I spent this week working on a terrain for my level.  I came up with a low ground, high ground design.  There is some flat terrain in the middle that leads up a hill to the top flat land where my viking longhouse will sit.  Wrapping around the level in an L shape is where the river will go.  Surrounding everything is mountains.  I have been having many troubles with the terrain, specifically with the textures.  Something got messed up that makes textures not show up and now it is impossible to paint.  The only thing that works is the height map.  I had this terrain textured before but when I messed with the layering of the materials something got messed up.  Also, my package is getting deleted every time I close the editor and open my map again, even though the package has been saved and there is custom content in it.  That means I am going to have to start from scratch with this terrain, but the basic design is going to stay the same.  Here are some screenshots of the not-working terrain.

The new design is going to be an area of flat land, or slightly sloped land, surrounded by water on one side and a mountain to its back.  This week I am going to finish all my models for the project.  This includes the longhouse, longboat (several varieties of sails for several boats in the harbour), a cart, swords, spears and shields.  Next week I will focus on building the new terrain and the water.  After that will be refining the models, if needed, and focusing on gameplay.

Epilepsy

•March 25, 2009 • Leave a Comment

Viking Longhouse Update

•March 23, 2009 • Leave a Comment

I have completed the grass texture for the longhouse, uv’d it and applied it.  I put some variation in the verticies to give the longhouse a little more hand-made feel.  I am working on the wooden texture for the door and the smoke vent on top of the house.  As far as UE3 goes I have been having a lot of trouble creating terrain.  I can’t seem to create a static mesh plane.  I have tried importing a plane from maya and using the basic poly plane provided in UE3.  The planes don’t show up and scaling them does nothing.  So until I figure out whats going wrong I am stuck as far as creating my UE3 terrain.  I am going through a tutorial now on how to create foliage.  I would like to cover the longhouse in another layer of UE3 grass.  The design idea for the terrain is to have a high ground where the longhouse is sitting, looking out over a cliff to where there is lower flat land and a river.  The map is going to be fairly large (128 by 128), so I am thinking of putting a couple of these longhouses around the map for stategic gameplay purposes.  If I have time, I also want to create a viking longboat along with swords, shields, among other viking objects.

St. Patty’s Day Assignment

•March 23, 2009 • Leave a Comment

Artist Statement

•March 23, 2009 • Leave a Comment

Jake In Church (Bio Project)

•March 23, 2009 • Leave a Comment