Rundvik Harbour
This week I finished modeling and texturing the wood walls for the ends of the longhouses. On one side of the wall went 10 spears and on the other side 10 oars for the longboats. I capped the longhouse with a wooden chimney thing. I fixed the shield by making it smaller and I made a normal map to make it appear as if its been painted on wood. I have also spent quite a bit of time on creating smoke but haven’t got it looking as I had hoped. I messed around with a ton of settings and nothing helps. It seems the emmiters are maxed out at a rate of a 100 particles and the max particle count drawn on screen seems to be a fairly small amount because if I go up to a high amount it has no effect. From a distance the smoke is thin and you can see the individual particles. Up close the smoke is a very dense bright white.







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